The real challenge comes in taking it down. Of course, getting the beast to show its face is the easy part. The Remnant we got to see takes the form of a massive flying serpent protected by a thick, bony armor resembling a spinal column. It’ll take some platforming finesse to reach and destroy them all, but doing so provokes the Remnant to arrive in all of its majestic beauty. To summon the Remnant, first Rei has to take out Dregs, strange eyeballs attached to walls and other surfaces that are scattered around the environment. These massive beasts come in all shapes and sizes, but they’re hidden and must be drawn out. Your primary order of business in each zone is to seek out and slay its Remnant. You don’t have time to sweat the small fry for too long anyway. They’ll get in the way, but if you’re both quick and savvy enough, you can drop them without losing your forward momentum. But at the end of the day, enemies are more or less glorified speed bumps. To that end, expect to face plenty of flying enemies or foes perched on platforms firing ranged attacks, in addition to opponents that just come at you head-on. It's kind of that interplay and intersection that we're trying to balance out.” “So, it's a blend between the environment that they're in and the individual mob or mobs themselves. “We throw a bunch at you during platforming challenges to kind of elevate that,” Preston explains. Since you’ll still likely be in the middle of platforming while engaged in combat, the depth comes from how players incorporate the environment into their offense. Heart Machine wants to keep players moving so combat consists of simple hack-and-slash elements while using speed boosts and dodging to outmaneuver foes before quickly returning to exploration. Don’t expect to learn new combo strings or anything complicated like that, either. They don’t present a steep challenge you can take them down in just a few hits. Unlike the 2D pixels that built Hyper Light Drifter, Solar Ash’s fully realized 3D environments give Preston the chance to craft the sort of worlds that provided an immersive escape for him during the advent of 3D graphics.Īlong the way various monsters will appear to impede Rei’s progress. Given that Solar Ash takes place in a beautiful abstract alien world, features tons of platforming, and pits players against titanic bosses, the description has merit. In Preston’s words the “stupid elevator pitch” for Solar Ash is Super Mario Galaxy meets Shadow of the Colossus. But what is Solar Ash? Heart Machine’s creative director, Alx Preston, took us through a tour of the game to discuss its origins, gameplay, and how he is coping with the fear of the sophomore slump. Solar Ash is bigger and bolder than Hyper Light Drifter in every way, from its switch to a fully 3D world to its new emphasis on high-speed traversal over combat-focused dungeon crawling. After eleasing the 2D Zelda-inspired Hyper Light Drifter in 2016 to critical acclaim, fans of the game clamored to see what was next and many were surprised to see something totally different. Solar Ash will be coming to PlayStation 5 and PlayStation 4 later this year, though no release date has been given at this time.Solar Ash represents a dramatic leap forward for Heart Machine. The haptic feedback that the PS5 DualSense offers is incredible and can take experiences like this to a whole new level. While the team didn't talk about whether or not this would utilize PS5 haptics or not, I would imagine that if this feature were to be utilized that it would be stunning, especially during the part where the main character dropped onto the back of a Sentinel. According to the studio over at Heart Machine, "Players will find a surreal, vivid, and highly stylized world filled with wild high-speed traversal, endearing characters, and massive enemy encounters. Solar Ash looks like a more peaceful version of that game with many surprises hidden around each corner. For those that enjoyed Hyper Light Drifter, the team is sticking pretty true to the art style that many fell in love with.
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